⚗️ Alchemy

The topic of Alchemy is barely touched upon in D&D, relegated to a simple check and some time. Let's make it more interesting! 🤓

Althrough not nescessarily required, as all classes can technically do alchemy, being an Alchemist (a subclass of Artificer) really does help.

Alchemist Benefits

Potions & Poisons

To create either a potion or poison requires the following components:

The mixing method that you choose to create the potion with affects the efficiency (how much is produced) and potency (how much healing/damage it does) of the product.

Creation

flowchart TB
  BASE[["Base"]]
  AGENT1["Primary Agent\n (Required)"]
  AGENT2["Secondary Agent\n (Optional)"]
  CATALYST["Catalyst"]
  METHOD[("Mixing Method")]
  PRODUCT("Product")
  BIPRODUCT("Biproduct")
  AGENT1 --> BASE
  AGENT2 --> BASE
  BASE --> METHOD
  CATALYST --> METHOD
  METHOD --> PRODUCT
  METHOD .-> BIPRODUCT

Mixing Methods

All mixing methods require the use of 🐉 Alchemist's Supplies, in addition to any requirements listed below.

Name Requirements Efficiency Potency Dangers
Boiling None x0.5 x0.5 None
Blending Dexterity check (DC 10) x0.5 x1 None
Emulsification Intelligence check (DC 10) x1 x0.5 None
Pressure Boiling Advanced Alchemist's Supplies x1 x1 None
Titration Advanced Alchemist's Supplies, Dexterity check (DC 15) x2 x1 Destroy Advanced Alchemist's Supplies on critical fail
Electrolysis Advanced Alchemist's Supplies, Intelligence check (DC 15) x1 x2 10d10 lightning damage on critical fail

Ingredients

Bases

Name Delivery Method Detectability
🐝 Beeswax Transdermal DC 5 Medical check
🩸 Monster Blood Injection DC 10 Medical check
💧 Purified Water Ingestion DC 15 Medical check
🧂 Fine Salt Inhalation DC 20 Medical check
💨 Fairy Dust Inhalation DC 25 Medical check
💦 Troll Sweat Ingestion DC 30 Medical check

Agents

Healing
Name Effect Concentrated Rarity
Rose 1d6 Healing - Common
Lily 1d6 Healing 2d6 Healing Uncommon
Iris 1d8 Healing 2d8 Healing Rare
Ivy 4d6 Healing 8d6 Healing Very Rare
Oak Lesser Restoration - Common
Heartbloom Greater Restoration - Rare
Livingsap 1d12 Temporary HP 2d12 Temporary HP Uncommon
Damage
Name Effect Concentrated Rarity
Blaysting 1d8 Fire Damage 2d8 Fire Damage Uncommon
Bluebell 1d8 Cold Damage 2d8 Cold Damage Uncommon
Hemlock 1d8 Poison Damage 2d8 Poison Damage Uncommon
Mandrake 1d8 Psychic Damage 2d8 Psychic Damage Rare
Stinging Nettle 1d8 Acid Damage 2d8 Acid Damage Uncommon
Sunflower 1d8 Radiant Damage 2d8 Radiant Damage Rare
Nightshade 1d8 Necrotic Damage 2d8 Necrotic Damage Very Rare
Lavender 1d8 Thunder Damage 2d8 Thunder Damage Uncommon
Marigold 1d8 Force Damage 2d8 Force Damage Uncommon
Buffs
Name Effect Concentrated Rarity
Basil 1d4 to next save 1d8 to next save Uncommon
Cilantro 1d4 to next attack hit 2d4 to next attack hit Uncommon
Ginger Cannot be surprised - Rare
Spicy Pepper Frightened immunity - Very Rare
Raw Garlic Charmed immunity - Very Rare
Carrot 60ft Darkvision 120ft Darkvision Uncommon
Cucumber Next heal received is doubled - Rare
Parsley 1d4 to next skill check 1d8 to next skill check Uncommon

Catalysts

Name Save DC Metabolization Period
Lemonade 5 Instantly
Citric Acid 10 6 seconds
Vinegar 12 1 minute
Sulfuric Acid 15 1 hour
Iron 20 1 day
Steel Shavings 25 1 week

Biproducts

Roll a d100 and use this table to decide the biproduct of your alchemy:

D100 Biproduct
1-5 Toxic gas that deals 5d10 poison in a 20 foot radius
6-94 Nothing
95-100 1x vial of Pure Viss