⚗️ Alchemy
The topic of Alchemy is barely touched upon in D&D, relegated to a simple check and some time. Let's make it more interesting! 🤓
Althrough not nescessarily required, as all classes can technically do alchemy, being an Alchemist (a subclass of Artificer) really does help.
Alchemist Benefits
- All checks are done with advantage.
 
- Process is done in half the time.
 
- Level 10 Alchemists double their output.
 
Potions & Poisons
To create either a potion or poison requires the following components:
- Base: Delivery method and detectability.
 
- Agent(s): Up to two can be used, each providing an effect.
- If two of the same agent are used, they may have an additional effect! See the ingredients table below for "concentrated" effects.
 
 
- Catalyst: Save DC and metabolization period.
 
The mixing method that you choose to create the potion with affects the efficiency (how much is produced) and potency (how much healing/damage it does) of the product.
Creation
flowchart TB
  BASE[["Base"]]
  AGENT1["Primary Agent\n (Required)"]
  AGENT2["Secondary Agent\n (Optional)"]
  CATALYST["Catalyst"]
  METHOD[("Mixing Method")]
  PRODUCT("Product")
  BIPRODUCT("Biproduct")
  AGENT1 --> BASE
  AGENT2 --> BASE
  BASE --> METHOD
  CATALYST --> METHOD
  METHOD --> PRODUCT
  METHOD .-> BIPRODUCT
Mixing Methods
All mixing methods require the use of 🐉 Alchemist's Supplies, in addition to any requirements listed below.
| Name | 
Requirements | 
Efficiency | 
Potency | 
Dangers | 
| Boiling | 
None | 
x0.5 | 
x0.5 | 
None | 
| Blending | 
Dexterity check (DC 10) | 
x0.5 | 
x1 | 
None | 
| Emulsification | 
Intelligence check (DC 10) | 
x1 | 
x0.5 | 
None | 
| Pressure Boiling | 
Advanced Alchemist's Supplies | 
x1 | 
x1 | 
None | 
| Titration | 
Advanced Alchemist's Supplies, Dexterity check (DC 15) | 
x2 | 
x1 | 
Destroy Advanced Alchemist's Supplies on critical fail | 
| Electrolysis | 
Advanced Alchemist's Supplies, Intelligence check (DC 15) | 
x1 | 
x2 | 
10d10 lightning damage on critical fail | 
Ingredients
Bases
| Name | 
Delivery Method | 
Detectability | 
| 🐝 Beeswax | 
Transdermal | 
DC 5 Medical check | 
| 🩸 Monster Blood | 
Injection | 
DC 10 Medical check | 
| 💧 Purified Water | 
Ingestion | 
DC 15 Medical check | 
| 🧂 Fine Salt | 
Inhalation | 
DC 20 Medical check | 
| 💨 Fairy Dust | 
Inhalation | 
DC 25 Medical check | 
| 💦 Troll Sweat | 
Ingestion | 
DC 30 Medical check | 
Agents
Healing
| Name | 
Effect | 
Concentrated | 
Rarity | 
| Rose | 
1d6 Healing | 
- | 
Common | 
| Lily | 
1d6 Healing | 
2d6 Healing | 
Uncommon | 
| Iris | 
1d8 Healing | 
2d8 Healing | 
Rare | 
| Ivy | 
4d6 Healing | 
8d6 Healing | 
Very Rare | 
| Oak | 
Lesser Restoration | 
- | 
Common | 
| Heartbloom | 
Greater Restoration | 
- | 
Rare | 
| Livingsap | 
1d12 Temporary HP | 
2d12 Temporary HP | 
Uncommon | 
Damage
| Name | 
Effect | 
Concentrated | 
Rarity | 
| Blaysting | 
1d8 Fire Damage | 
2d8 Fire Damage | 
Uncommon | 
| Bluebell | 
1d8 Cold Damage | 
2d8 Cold Damage | 
Uncommon | 
| Hemlock | 
1d8 Poison Damage | 
2d8 Poison Damage | 
Uncommon | 
| Mandrake | 
1d8 Psychic Damage | 
2d8 Psychic Damage | 
Rare | 
| Stinging Nettle | 
1d8 Acid Damage | 
2d8 Acid Damage | 
Uncommon | 
| Sunflower | 
1d8 Radiant Damage | 
2d8 Radiant Damage | 
Rare | 
| Nightshade | 
1d8 Necrotic Damage | 
2d8 Necrotic Damage | 
Very Rare | 
| Lavender | 
1d8 Thunder Damage | 
2d8 Thunder Damage | 
Uncommon | 
| Marigold | 
1d8 Force Damage | 
2d8 Force Damage | 
Uncommon | 
Buffs
| Name | 
Effect | 
Concentrated | 
Rarity | 
| Basil | 
1d4 to next save | 
1d8 to next save | 
Uncommon | 
| Cilantro | 
1d4 to next attack hit | 
2d4 to next attack hit | 
Uncommon | 
| Ginger | 
Cannot be surprised | 
- | 
Rare | 
| Spicy Pepper | 
Frightened immunity | 
- | 
Very Rare | 
| Raw Garlic | 
Charmed immunity | 
- | 
Very Rare | 
| Carrot | 
60ft Darkvision | 
120ft Darkvision | 
Uncommon | 
| Cucumber | 
Next heal received is doubled | 
- | 
Rare | 
| Parsley | 
1d4 to next skill check | 
1d8 to next skill check | 
Uncommon | 
Catalysts
| Name | 
Save DC | 
Metabolization Period | 
| Lemonade | 
5 | 
Instantly | 
| Citric Acid | 
10 | 
6 seconds | 
| Vinegar | 
12 | 
1 minute | 
| Sulfuric Acid | 
15 | 
1 hour | 
| Iron | 
20 | 
1 day | 
| Steel Shavings | 
25 | 
1 week | 
Biproducts
Roll a d100 and use this table to decide the biproduct of your alchemy:
| D100 | 
Biproduct | 
| 1-5 | 
Toxic gas that deals 5d10 poison in a 20 foot radius | 
| 6-94 | 
Nothing | 
| 95-100 | 
1x vial of Pure Viss |