📜 Rules
Character Creation
When making your character on D&D Beyond, please follow these guidelines:
- Home
- Sources: All
 - Partnered Content: All
 - Enable Dice Rolling: Optional, but recommended
 - Optional Features
- Optional Class Features: Allowed
 - Customize Your Origin: Allowed
 
 - Advancement Type: Milestone
 - Hit Point Type: Fixed or gamble (rolled by DM)
 - Use Prerequisites
- Feats: Enabled
 - Multiclass Requirements: Enabled
 
 - Encumbrance Type: Variant Encumbrance
 - Ignore Coin Weight: Disabled
 - Ability Score/Modifier Display: Optional, but recommended "Modifiers Top"
 - Character Privacy: Recommended "Public", but "Campaign Only" is acceptable, "Private" is not allowed
 
 - Class: No restrictions
 - Background: No restrictions, just make sure to fill out the "Character Details", "Physical Characteristics", "Personal Characteristics" sections along with including your backstory in the "Notes" section.
 - Species: No restrictions
 - Abilities: Point Buy is recommended, but Standard Array or Manual (rolled by DM) are also allowed
 - Equipment: Consult the DM!
 
Additional, Optional, & Variant Rules
The following optional and variant rules are being used:
- 🐉 Action Options
 - 🐉 Adamantine Weapons
 - 🐉 Alien Technology
 - 🐉 Alternatives to Epic Boons
 - 🐉 Cleaving through Creatures
 - 🐉 Customizing Your Origin
 - 🐉 Downtime Revisited
 - 🐉 Variant Encumbrance
 - 🐉 Explosives
 - 🐉 Fear and Horror
 - 🐉 Firearms
 - 🐉 Hitting Cover
 - 🐉 Injuries
 - 🐉 Loyalty
 - 🐉 Milestones
 - 🐉 Mixing Potions
 - 🐉 Morale
 - 🐉 New Ability Scores: Honor and Sanity
 - 🐉 Optional Class Features
 - 🐉 Planar Effects
 - 🐉 Renown
 - 🐉 Scroll Mishaps
 - 🐉 Simultaneous Effects
 - 🐉 Skills with Different Abilities
 - 🐉 Sleep
 - 🐉 Spell Points
 - 🐉 Spellcasting
 - 🐉 Tool Proficiencies
 - 🐉 Tying Knots
 
Homebrew Rules
Critical Initiative
Getting a critical success on initiative rolls grants an additional action on your first turn.
A Hero's End
When a character dies, they can choose to have a hero's end. This allows them to make a final special action before they die. This action cannot be used to heal themselves or save themselves from death. It can be used to save another character, deal a final blow to an enemy, or any other heroic action they wish to take. When they take this action, they waive rolling death saving throws and die at the end of their action.